| UT Full Huds re-posted - (0 comments) |
AKA Panama Jack on 04-10 9:14AM |
It has been a long time since I checked the site and apparently someone in the past deleted all of the UT Full Huds.
I have added them again so anyone can download them if anyone is still playing the game. 
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| The delay... - (2 comments) |
AKA Panama Jack on 04-27 2:49PM |
I know it has been awhile since I have updated the replacement graphic files. I am sorry for that. I have been very busy with other projects and just haven't had the time to devote to getting them updated and new ones added.
I should be having more time to devote to getting them updated in about a week or two. Then I should be able to get the tutorials finished and the graphic files updated.
Peace Out...
PJ
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| Weapon Hud Graphics... - (1 comment) |
AKA Panama Jack on 04-04 5:10PM |
Some of you may have noticed that when using some of the old replacement Weapon/Inventory Hud graphics that the grenade icon doesn't show up. This is because the inventory hud was changed to show the type of grenade you are carrying. Those graphic replacements need to be updated with the new graphics.
I will try and have all of those graphics along with some new ones uploaded this weekend so people can update their graphics.
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| F.A.Q. Area - (0 comments) |
AKA Panama Jack on 03-02 5:13PM |
If you haven't checked yet I have started placing FAQ's in the FAQ Area. If you have a question you think should be placed there send it to me and I will consider placing it there with an answer. If you have a question with an answer send it as well as that will make things alot easier.
The first of the GUI/Hud Tutorials will be placed in the Tutorial area sometime later this week. You will find that making new replacement Huds for Tribes 2 is easier than you think.
Also the Links area is open. I have set this area up so you can place your own links to your own Tribes 2 related sites. Just make sure you follow the two rules listed in that area for posting links.
Peace Out...
PJ
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| TA! DA! - (1 comment) |
AKA Panama Jack on 03-01 10:04PM |
Well, I finally finished getting most of my new site up and running.
The forums have expanded to include alot more things. Plus the entire site looks just like the forums!
All of the current files for both Tribes 1 and Tribes 2 have been uploaded. There are brief explanations for the Tribes 2 files. More extensive explanations will have to wait for a later time.
You may have noticed the FAQ and TUTORIAL sections. Well, I am finally going to get off my butt and add FAQ's and Tutorials on how to create custom GUIs and Huds using my Hud System.
Also, if you want to check out latest version of my scripts that are currently being tested drop by the Test Script forum and download them. There have been alot of changes.
The Hud System I created has also gone through a HUGE overhaul to allow even more complex hud designs to be made.
Let me know what you think of the changes to the site.
Peace Out...
PJ
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| The site news page look yucky... - (0 comments) |
AKA Panama Jack on 03-01 7:53AM |
Yes I know the news on the Scripting Site looks unreadable and the news for the GUI site is dead. This weekend I am moving my site and redoing the graphics completely. The site will look very similar to the Forums so it will all seemlessly blend together.
Hopefully sometime late saturday night or at the latest sunday afternoon I should have the new site up and running.
Peace Out...
PJ
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| There is a limit to the number of scripts you can use... - (12 comments) |
AKA Panama Jack on 02-19 2:49PM |
Well, it looks like there is an overall limit to the number of scripts you can have installed but I haven't been able to find the root cause.
If you have alot of scripts installed and then install a new script or set of scripts and start having UEs the problem is probably not with the new scripts. You have probably hit the limit on the number of scripts T2 will support on your computer.
The way you can find this out is remove 2-3 scripts that you have been using for a long time. Then load the game and if it loads just fine then you have definately hit the script limit for your machine.
What this means is that you must be very selective in what scripts you install and only install the scripts you need. This has been verified using another persons system as well as my own and changing various scripts around to determin that there is a limit.
This is probably why some people had problems with my All In One package. If they had a number of scripts installed and then installed every one of my scripts they probably hit the limit and T2 would UE. And the UE would vary from computer to computer based upon the scripts installed since no two system would have the exact same number of scripts installed.
It is a total size of the scripts? The number of scripts? The number of packages? The number of total packaged functions? The number of unique packaged functions? The number of objects being used? A combination of any of these? I don't know but there are limits on some of these things and installing alot of scripts will cause you to hit those limits and Tribes 2 will become very unstable and usually stop working completely until you start removing some scripts to get below whatever limit your system has.
Does this rock? Damned straight. I don't know if combining scripts to reduce the number of packaged functions will help but I am going to try it.
Gawd I hate the limits in T2. makes scripting a bitch but they only designed the system in T2 for gametypes and not client side scripts. :\
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| Bug Fix for T2 Package System Ser4ver and Client Side. - (11 comments) |
AKA Panama Jack on 02-11 4:20PM |
There is a small bug in the T2 Package system that can cause a potential problem with both servers and clients.
A simplified explanation of packages is this...
Packages in Tribes 2 is a way for scripters to add new abilities to existing routines. All of the gametypes and almost all client side scripts use packages to add more functionality to the game.
The package system was slightly patched with the new patch so it can retain all of the packages if some is removed. In the old system if you had 3 packages and deactivated the second one it effectively deactivated the third one as well. This was a very bad thing that caused all kinds of problems for scripters. The packaging system was patched to prevent this but a bug crept in.
If you try to deactivate a package that isn't there the first package in the package list is deleted. The package isn't deactivated but it is deleted from the list. If a script tries to deactive a package multiple times that doesn't exist it could remove all packages from the list. This is when problem arise.
Example...
MyPackage1
MyPackage2
MyPackage3
Say a script tries to deactivate a package called "Junk" two times. Since junk isn't in the list MyPackage1 and MyPackage2 are removed instead. Both of those packages are still active even though they are not in the list.
Now if another script deactivates MyPackage1 both MyPackage1 AND MyPackage2 will be deactivated as they are not in the list of active packages. MyPackage2 SHOULD be reactivated but it isn't since it isn't in the package list. This can cause things that need that deactivated package to stop working or a worst case cause T2 to UE.
Here is the fix for the problem.
This is for both Servers and Clients. For windows load console_start.cs, located in the gamedata directory, into a text editor like notepad. For linux load console_start.cs, located in the tribes2 directory, into a text editor.
Fine a line that looks like this (line number 42/43)...
function DeactivatePackage(%this)
{
And add the following line right after it...
if(!isActivePackage(%this))
return;
Save the script. You are fixed.
If you are only running as a Client and don't want to edit the above script just install the script below in your autoexec directory.
Peace Out...
PJ
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| Test Scripts Forum - (0 comments) |
AKA Panama Jack on 01-31 2:36AM |
I have finally placed some test scripts into the Test Scripts forum. These are mainly updates for some new Hud stuff to make installing complete hud replacements very hassle free.
There is a test hud for everyone to use in there as well. Over the next couple of days I will be posting new Huds for people to try and test. These will be conversion of huds created by other people.
Peace Out...
PJ
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